Or you could bundle the IDT and LMT fix into a single DCTL which goes camera log −> ACES2065-1 −> LMT fix −> ACEScct. _DEVICE_ float3 transform(int p_Width, int p_Height, int p_X, int p_Y, float p_R, float p_G, float p_B)Īces = LMT_FixHighlightImageArtifacts(aces) #include "ACES_LIB/ACES_CSC/ACES_Conversion.h" Something like the following (untested) code: #include "ACES_LIB/ACES_LMT.h" If you are using DCTL, you could put it as the first node in the node tree, as long as it is sandwiched between transforms from the working space to ACES2065-1 and back. It really needs to be applied up front, to fix the image data before you do anything else to it. The artefacts happen in the RRT (or at least begin in the RRT and are hit home by the ODT). It absolutely shouldn’t go after the RRT. I can’t figure out what I’m doing wrong.ĭEVICE float3 transform(int p_Width, int p_Height, int p_X, int p_Y, float p_R, float p_G, float p_B)įloat3 aces = make_float3(p_R, p_G, p_B) Ĭan anyone help me figure out what I’m doing wrong?Ĭould we fit it somewhere else in this DCTL workflow? I tried adding it as the first and last nodes, after and before the RRT and after the IDT. So I’m using your ACES_Sample as a reference, so I could create DCTLs for the transform.įor the IDT/ACES_to_ACEScct, it worked well, just like the OFX.įor the ACEScct_to_ACES/RRT/ODT (rec 709), it didn’t. without Rosetta mode).I’ve been trying to work with ACES inside Resolve’s YRGB mode using DCTLs instead of your ACES OFX plugin, as you recommend.Īt first, I tried exporting DCTLs with the proper transforms from the Plugin, but couldn’t due to a permissions issue (even to the default folder). Note: macOS Monterey 10.12 or later & Final Cut Pro 10.6.2 or later is required to run Cinema Grade on M1 natively in Final Cut Pro (i.e. What are the minimum system requirements for Mac? As a hobbyist with limited budget, I feel your frustration. There is some free stuff out there, but most of is mixed in with the pay for stuff. Graphics card with: 2 Gb of RAM for HD, 4 Gb for 2K and 6Gb for 4K projects I can't pay for plug ins it only a hobby for now, What Free Plug-ins I can use, the only one I know is Reactor. What are the minimum system requirements for Windows? Final Cut Pro requires macOS Monterey 12.2.1 or later & Final Cut Pro 10.6.2 or later to run natively. Natively compatible on Premiere Pro and DaVinci Resolve. Works on Windows in Premiere and Resolve. Yes since launching at the beginning of 2022.
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